![]() Character unique and situational unique voice lines in-battle is a nice touch.Heck, people are even doing movelist mods which leads a potential avenue for a community balance patch if SC7 really really takes too long to come out. Being on PC means you can crank up the resolution + install fun mods to extend lifetime of game.Zippy movement, feels snappier and more responsive than SC4/5.Really puts in the feel of an ultimate super move. Really impressive polish on CE animations + camera work.Introducing Lethal hits was a masterstroke in helping you understand the design intent of how your character should fight and get the proper big-combo reward. ![]() The SC5 kids are going to be a challenge (since they're literal clones). I have full confidence in Project soul bringing back someone like Rock and making them feel completely different. Cass and Sophie are the most similar (even matching swords) but they fight and feel very differently. Really exceptional job in separating the "clones" and making them really feel individual and unique.Adds a lot of unique flavor for each character. ![]() Not only does it help you differentiate the character's fighting style, but thematically most of the unique subsystems fit the character's lore/cannon. Character unique subsystem + mechanics is really creative and really fun to learn.This also helps you learn your character. Hilde has matching inputs for regalia arts (ie 3K and FC 3K, 6AAx, extension on c6A/c6B, 4A+B / 4B+K) Geralt's silver sword is his 4 commands. Ie, nightmare's armor moves all start with a 6. Within a character's movesets, the special properties have a commonality of input and design.2K being i16 unseeable low poke, 2A being i12, 3K being i14, 1B being a ground hitting low, 3B being a universal launcher, 22B being an alternate side-step combo starter, 1A being a sweeping horizontal low, 3A being a mid horizontal.etc This base knowledge helps tremendously when learning different characters. Near universality on certain moves across all characters.On release day I was thinking "uh oh" but it works out really well. frame data in multiples of 2 makes "memorizing" frame data way easier to learn your punishes and get you going onto learning multiple characters.You don't spam 5 moves and it encourages you take a deep dive into your character to learn as the moveset is deep and rewarding. If a move looks weak, then it may be a combo stun extender, have a SC extension or has a LH. Each character's individual moveset is honed and purpose driven.You don't suffer from horrendous matchups and every character could compete unlike the previous versions. ![]() Benefited from being able to balance patch and bug fix, plus 2 Season pass worth of characters.
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